Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -105,6 +105,17 @@ // EditorUtility.SetDirty(importer); } guids = AssetDatabase.FindAssets("t:prefab", new string[] { "Assets/ResourcesOut/Hero/SpineRes" }); foreach (var guid in guids) { var path = AssetDatabase.GUIDToAssetPath(guid); var importer = AssetImporter.GetAtPath(path); importer.assetBundleName = "ui/hero/spineres"; // EditorUtility.SetDirty(importer); } Debug.Log("Window资源包名更新完成!"); // AssetDatabase.SaveAssets(); // AssetDatabase.Refresh();