Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -16,7 +16,7 @@ for (int i = 0; i < assetBundles.Length; i++) { var bundleName = assetBundles[i]; if (bundleName.StartsWith("gmodels") || bundleName.StartsWith("effect") || bundleName.StartsWith("graphic")) if (bundleName.StartsWith("hero") || bundleName.StartsWith("uieffect") || bundleName.StartsWith("graphic")) { targetAssetBundles.Add(bundleName); }