Assets/Editor/Tool/PrefabCreateTool.cs
@@ -108,8 +108,8 @@ [MenuItem("GameObject/UI/特效")] public static void CreateUIEffect() { var instance = new GameObject("UIEffect"); instance.AddComponent<UIEffect>(); var instance = new GameObject("EffectPlayer"); instance.AddComponent<EffectPlayer>(); instance.AddComponent<RectTransform>(); SetParent(instance); } @@ -165,7 +165,7 @@ SetParent(button); } [MenuItem("GameObject/UI/SecondFrameLoad")] [MenuItem("GameObject/UI/二级框")] public static void CreateSecondFrameLoad() { var prefab = LoadUIPattern("SecondFrameLoad");