Assets/Editor/ConfigGen/ConfigDataTemplate.txt
@@ -4,8 +4,6 @@ //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; @@ -18,10 +16,18 @@ public override #KEY# LoadKey(string _key) { #KEY# key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); #Read# } catch (Exception exception) { Debug.LogError(exception); } } }