三国卡牌客户端基础资源仓库
hch
2025-11-03 e16d2fb6238e20fdeeb423b7117736d1e15c3d06
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -108,8 +108,8 @@
    [MenuItem("GameObject/UI/特效")]
    public static void CreateUIEffect()
    {
        var instance = new GameObject("EffectPlayer");
        instance.AddComponent<EffectPlayer>();
        var instance = new GameObject("UIEffectPlayer");
        instance.AddComponent<UIEffectPlayer>();
        instance.AddComponent<RectTransform>();
        SetParent(instance);
    }
@@ -139,6 +139,8 @@
        text.fontSize = 22;
        text.alignment = TextAnchor.MiddleCenter;
        text.raycastTarget = false;
        text.horizontalOverflow = HorizontalWrapMode.Overflow;
        text.verticalOverflow = VerticalWrapMode.Overflow;
        SetParent(instance);
    }
@@ -165,7 +167,7 @@
        SetParent(button);
    }
    [MenuItem("GameObject/UI/二级框")]
    [MenuItem("GameObject/UI/二级底框")]
    public static void CreateSecondFrameLoad()
    {
        var prefab = LoadUIPattern("SecondFrameLoad");
@@ -174,7 +176,18 @@
        SetParent(instance);
    }
    [MenuItem("GameObject/UI/二级带功能框")]
    public static void CreateSecondLevelWin()
    {
        var prefab = UIUtility.CreateWidget("SecondLevelWin", "Panel");
        SetParent(prefab);
        var rectTransform = prefab.GetComponent<RectTransform>();
        // 完全填充父容器
        rectTransform.anchorMin = Vector2.zero;
        rectTransform.anchorMax = Vector2.one;
        rectTransform.sizeDelta = Vector2.zero;
    }
}