| | |
| | | using System.Collections; |
| | | using UnityEditor; |
| | | |
| | | [CustomEditor(typeof(Tween))] |
| | | [CustomEditor(typeof(TweenEx))] |
| | | public class TweenEditor : Editor |
| | | { |
| | | |
| | | public override void OnInspectorGUI() |
| | | { |
| | | var tween = (Tween)target; |
| | | var tween = (TweenEx)target; |
| | | |
| | | tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true); |
| | | tween.from = EditorGUILayout.Vector3Field("开始", tween.from); |
| | | tween.to = EditorGUILayout.Vector3Field("结束", tween.to); |
| | | tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode); |
| | | tween.delayMode = (TweenEx.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode); |
| | | |
| | | if (tween.delayMode == Tween.DelayMode.Time) |
| | | if (tween.delayMode == TweenEx.DelayMode.Time) |
| | | { |
| | | tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay); |
| | | } |
| | | tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration); |
| | | tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger); |
| | | tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode); |
| | | tween.trigger = (TweenEx.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger); |
| | | tween.wrapMode = (TweenEx.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode); |
| | | tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal); |
| | | } |
| | | |