三国卡牌客户端基础资源仓库
hch
2025-07-08 e250c3a8790dd521922244b5443a2aac7da89acf
Assets/Editor/ScriptEditor/TweenEditor.cs
@@ -6,26 +6,26 @@
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Tween))]
[CustomEditor(typeof(TweenEx))]
public class TweenEditor : Editor
{
    public override void OnInspectorGUI()
    {
        var tween = (Tween)target;
        var tween = (TweenEx)target;
        tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true);
        tween.from = EditorGUILayout.Vector3Field("开始", tween.from);
        tween.to = EditorGUILayout.Vector3Field("结束", tween.to);
        tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode);
        tween.delayMode = (TweenEx.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode);
        if (tween.delayMode == Tween.DelayMode.Time)
        if (tween.delayMode == TweenEx.DelayMode.Time)
        {
            tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay);
        }
        tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration);
        tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger);
        tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode);
        tween.trigger = (TweenEx.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger);
        tween.wrapMode = (TweenEx.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode);
        tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal);
    }