三国卡牌客户端基础资源仓库
hch
2025-12-09 fcce9ab0e54e4580569ba4ed5be0f4e3ba4d37fa
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -37,12 +37,12 @@
                switch (m_UserData.m_BuildTarget)
                {
                    case ValidBuildTarget.Android:
                        return StringUtility.Contact("Assets/StreamingAssets", "/android");
                        return StringUtility.Concat("Assets/StreamingAssets", "/android");
                    case ValidBuildTarget.iOS:
                        return StringUtility.Contact("Assets/StreamingAssets", "/ios");
                        return StringUtility.Concat("Assets/StreamingAssets", "/ios");
                    case ValidBuildTarget.StandaloneWindows:
                    case ValidBuildTarget.StandaloneWindows64:
                        return StringUtility.Contact("Assets/StreamingAssets", "/standalone");
                        return StringUtility.Concat("Assets/StreamingAssets", "/standalone");
                    default:
                        return "Assets/StreamingAssets";
                }
@@ -680,7 +680,7 @@
        {
            UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
            ExcuteBuildAsset("config");
            TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(m_UserData.m_OutputPath, "/config"));
            TableTool.CopyConfigsToOutPutPath(StringUtility.Concat(m_UserData.m_OutputPath, "/config"));
            Debug.Log("config 处理完成");
        }
        //发包时获取热更dll和裁剪AOT
@@ -690,7 +690,7 @@
            PrebuildCommand.GenerateAll();
            // 输出到AssetBundles目录
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            outputPath = StringUtility.Contact(outputPath, "/logicbytes");
            outputPath = StringUtility.Concat(outputPath, "/logicbytes");
            if (Directory.Exists(outputPath))
                Directory.Delete(outputPath, true);
            //复制新生成的AOT dll到指定路径
@@ -712,7 +712,7 @@
            }
            // 输出到AssetBundles目录
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            outputPath = StringUtility.Contact(outputPath, "/logicbytes");
            outputPath = StringUtility.Concat(outputPath, "/logicbytes");
            CopyHotUpdateDll(outputPath);
            MakeBytesVersionFile();
            AssetDatabase.Refresh();
@@ -721,7 +721,7 @@
        private void MakeBytesVersionFile()
        {
            var fileInfos = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(m_UserData.m_OutputPath, "/logicbytes"), fileInfos);
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(m_UserData.m_OutputPath, "/logicbytes"), fileInfos);
            BytesVersionMaker.WriteAssetsVersionFile(Path.Combine(Directory.GetParent(Application.dataPath).FullName, m_UserData.m_OutputPath), fileInfos);
            Debug.Log("热更新代码更新完毕,生成md5文件");
        }
@@ -738,7 +738,7 @@
            //HybridCLR Settings面板上设置的裁减后AOT dll输出根目录
            string strippedAOTDllOutputRootDir = "/" + HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
            //重新生成的AOT所在路径
            string aotDir = StringUtility.Contact(rootDir, strippedAOTDllOutputRootDir, platformName);
            string aotDir = StringUtility.Concat(rootDir, strippedAOTDllOutputRootDir, platformName);
            if (Directory.Exists(checkAotDir))
            {
@@ -750,7 +750,7 @@
            for (int i = 0; i < AOTGenericReferences.PatchedAOTAssemblyList.Count; i++)
            {
                string dllFile = StringUtility.Contact(aotDir, AOTGenericReferences.PatchedAOTAssemblyList[i]);
                string dllFile = StringUtility.Concat(aotDir, AOTGenericReferences.PatchedAOTAssemblyList[i]);
                var outDllFile = outputPath + "/" + AOTGenericReferences.PatchedAOTAssemblyList[i] + ".bytes";
                if (!File.Exists(dllFile))
                {
@@ -774,7 +774,7 @@
            //HybridCLR Settings面板上设置的热更新dll编译输出根目录
            string hotUpdateDllCompileOutputRootDir = "/" + HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
            //热更DLL生成目录
            string hotDllDir = StringUtility.Contact(rootDir, hotUpdateDllCompileOutputRootDir, platformName);
            string hotDllDir = StringUtility.Concat(rootDir, hotUpdateDllCompileOutputRootDir, platformName);
            //HybridCLR的Settings面板上设置的热更新Assembly Definitions 资源
            var assemblyDefinitionAsset = HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions;
            for (int i = 0; i < assemblyDefinitionAsset.Length; i++)
@@ -782,7 +782,7 @@
                string assemblyPath = AssetDatabase.GetAssetPath(assemblyDefinitionAsset[i]);
                string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);
                string dllFile = StringUtility.Contact(hotDllDir, assemblyName, ".dll");
                string dllFile = StringUtility.Concat(hotDllDir, assemblyName, ".dll");
                var outDllFile = outputPath + "/" + assemblyName + ".dll.bytes";
                if (!File.Exists(dllFile))
                {
@@ -798,7 +798,7 @@
            string[] hotUpdateAssemblies = HybridCLRSettings.Instance.hotUpdateAssemblies;
            for (int i = 0; i < hotUpdateAssemblies.Length; i++)
            {
                string dllFile = StringUtility.Contact(hotDllDir, hotUpdateAssemblies[i], ".dll");
                string dllFile = StringUtility.Concat(hotDllDir, hotUpdateAssemblies[i], ".dll");
                var outDllFile = outputPath + "/" + hotUpdateAssemblies[i] + ".dll.bytes";
                if (!File.Exists(dllFile))
                {
@@ -814,7 +814,7 @@
            string[] preserveHotUpdateAssemblies = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
            for (int i = 0; i < preserveHotUpdateAssemblies.Length; i++)
            {
                string dllFile = StringUtility.Contact(hotDllDir, preserveHotUpdateAssemblies[i], ".dll");
                string dllFile = StringUtility.Concat(hotDllDir, preserveHotUpdateAssemblies[i], ".dll");
                var outDllFile = outputPath + "/" + preserveHotUpdateAssemblies[i] + ".dll.bytes";
                if (!File.Exists(dllFile))
                {
@@ -1067,7 +1067,7 @@
        private void ExecuteSwitchVersionConfig()
        {
            var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
            var newVersionConfigPath = StringUtility.Concat("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
            var versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
            var lines = File.ReadAllLines(versionsFilePath);