| | |
| | | assets.Add(assetBundleBuild);
|
| | | }
|
| | |
|
| | | var rootPath = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), category);
|
| | | var mainFile = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//改名字前
|
| | | var mainFileRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//改名字后
|
| | | var manifest = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
|
| | | var manifestRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
|
| | | var rootPath = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), category);
|
| | | var mainFile = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//改名字前
|
| | | var mainFileRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//改名字后
|
| | | var manifest = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
|
| | | var manifestRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
|
| | |
|
| | | if (rebuild && Directory.Exists(rootPath))
|
| | | Directory.Delete(rootPath, true);
|