三国卡牌客户端基础资源仓库
hch
9 天以前 fcce9ab0e54e4580569ba4ed5be0f4e3ba4d37fa
Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -47,11 +47,11 @@
            assets.Add(assetBundleBuild);
        }
        var rootPath = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), category);
        var mainFile = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//改名字前
        var mainFileRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//改名字后
        var manifest = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
        var rootPath = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), category);
        var mainFile = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//改名字前
        var mainFileRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//改名字后
        var manifest = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
        var manifestRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
        if (rebuild && Directory.Exists(rootPath))
            Directory.Delete(rootPath, true);