| | |
| | | // { |
| | | // BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode; |
| | | |
| | | // string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | // string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | // string outputPath = StringUtility.Concat(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | // string streamingPath = StringUtility.Concat(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | |
| | | // if (!Directory.Exists(outputPath)) |
| | | // Directory.CreateDirectory(outputPath); |
| | |
| | | // AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | // AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | // TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config")); |
| | | // TableTool.CopyConfigsToOutPutPath(StringUtility.Concat(outputPath, "/config")); |
| | | |
| | | // LuaBuildHelper.OnPreBuild(); |
| | | // UpdateLuaSetting.SetAllLuaAssetBundleName(); |