三国卡牌客户端基础资源仓库
hch
8 天以前 fcce9ab0e54e4580569ba4ed5be0f4e3ba4d37fa
Assets/Editor/Tool/AssetBundleBuildTool.cs
@@ -13,8 +13,8 @@
    //     {
    //         BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode;
    //         string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString());
    //         string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString());
    //         string outputPath = StringUtility.Concat(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString());
    //         string streamingPath = StringUtility.Concat(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString());
    //         if (!Directory.Exists(outputPath))
    //             Directory.CreateDirectory(outputPath);
@@ -26,7 +26,7 @@
    //         AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false);
    //         AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false);
    //         TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config"));
    //         TableTool.CopyConfigsToOutPutPath(StringUtility.Concat(outputPath, "/config"));
    //         LuaBuildHelper.OnPreBuild();
    //         UpdateLuaSetting.SetAllLuaAssetBundleName();