Assets/Launch/Manager/LocalResManager.cs
@@ -236,9 +236,9 @@ { Sprite sprite = null; #if UNITY_EDITOR if (excludePngs.Contains(StringUtility.Contact(name, ".png"))) if (excludePngs.Contains(StringUtility.Concat(name, ".png"))) { var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png"); var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png"); sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); } else