Assets/Editor/ScriptEditor/CellViewEditor.cs
@@ -1,7 +1,7 @@ using UnityEditor; using UnityEngine; [CustomEditor(typeof(CellView))] [CustomEditor(typeof(CellView), true)] public class CellViewEditor : Editor { public override void OnInspectorGUI() @@ -11,7 +11,7 @@ if (buttonEx != null) { EditorGUILayout.HelpBox("CellView 和 ButtonEx 不能同时挂载在同一个 GameObject 上!", MessageType.Error); EditorGUILayout.HelpBox("CellView和ButtonEx 不能同时挂载!请改用Button", MessageType.Error); } base.OnInspectorGUI();