Shader/GUI_Gray.shader
@@ -100,7 +100,7 @@ half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; //Add Start float grey = dot(color.rgb , float3(0.299, 0.587, 0.114)); float grey = dot(color.rgb , float3(0.1, 0.1, 0.9)); color.rgb = half3(grey, grey, grey); //Add End