UI/HeroCallWin.prefab
@@ -35,7 +35,7 @@ m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 1, y: 0} m_SizeDelta: {x: 123.1, y: 24} m_SizeDelta: {x: 123.1, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5915934739377169778 CanvasRenderer: