yyl
2026-05-07 01b5728a890315e4dbe9aabf7225a7957171e1a5
Main/Core/NetworkPackage/GameNetSystem.cs
@@ -118,6 +118,8 @@
            Debug.Log(ex);
        }
        Debug.unityLogger.logEnabled = true;
        mainSocket = new ClientSocket(ServerType.Main);
        //  websocket的断开链接需要处理一下
        mainSocket.OnDisconnected = () =>