| | |
| | | public override void Init() |
| | | { |
| | | ParseConfig(); |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit; |
| | | BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; |
| | | EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast); |
| | |
| | | |
| | | public override void Release() |
| | | { |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk; |
| | | BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit; |
| | | |
| | |
| | | maxCost = autoCostWithBlessLV.Length; |
| | | } |
| | | |
| | | void OnPlayerLoginOk() |
| | | { |
| | | //登录时有装备的处理 |
| | | } |
| | | |
| | | void BeforePlayerInit() |
| | | { |