| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using DG.Tweening; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | |
| | | // var battleWin = UIManager.Instance.OpenWindow<BattleWin>(); |
| | | // battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | |
| | | if (!SoundPlayer.Instance.IsPlayBackGroundMuisic()) |
| | | SoundPlayer.Instance.PlayBackGroundMusic(38); |
| | | DelayPlayMusic().Forget(); |
| | | } |
| | | |
| | | |
| | |
| | | officialTip.SetActive(OfficialRankManager.Instance.CanOfficialLVUP()); |
| | | } |
| | | |
| | | async UniTask DelayPlayMusic() |
| | | { |
| | | await UniTask.Delay(2000); |
| | | if (!SoundPlayer.Instance.IsPlayBackGroundMuisic()) |
| | | SoundPlayer.Instance.PlayBackGroundMusic(38); |
| | | } |
| | | |
| | | |
| | | |
| | | private void OnClickEnterBoss() |
| | | { |
| | | // BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗 |