Main/System/Battle/Skill/SkillBase.cs
@@ -594,6 +594,8 @@ // 命中目标回调:处理所有被命中的目标(包括主目标、弹射目标、溅射目标) protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList) { // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.teamHero.name))}"); // 造成伤害前先处理血量刷新包 HandleRefreshHP();