Main/Component/UI/Common/RendererAdjuster.cs
@@ -29,8 +29,7 @@ public void SetSortingOrder(int sortingOrder) { this.sortingOrder = sortingOrder; UpdateComps(); UpdateSortingOrder(); UpdateLayer(); } protected void UpdateComps() @@ -44,6 +43,13 @@ canvas = GetComponentInChildren<Canvas>(true); } [ContextMenu("UpdateLayer")] private void UpdateLayer() { UpdateComps(); UpdateSortingOrder(); } public void UpdateSortingOrder() { // 将特效的排序顺序设置为Canvas排序顺序加上偏移量