| | |
| | | using UnityEngine; |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | //using ILCrossBinding; |
| | | |
| | | public class PackageRegedit |
| | | { |
| | |
| | | |
| | | public static void Init() |
| | | { |
| | | // 登记相应的数据体及对应的数据转逻辑类 |
| | | // 登记相应的数据体及对应的数据转逻辑类(去重后) |
| | | Register(typeof(H0102_tagCDBPlayer), typeof(DTC0102_tagCDBPlayer)); |
| | | Register(typeof(HA004_tagServerDateTime), typeof(DTCA004_tagServerDateTime)); |
| | | Register(typeof(HA005_tagOpenServerDay), typeof(DTCA005_tagOpenServerDay)); |
| | |
| | | Register(typeof(HB117_tagMCFaceInfo), typeof(DTCB117_tagMCFaceInfo)); |
| | | Register(typeof(HB118_tagMCFacePicInfo), typeof(DTCB118_tagMCFacePicInfo)); |
| | | Register(typeof(HB120_tagMCZhanlingInfo), typeof(DTCB120_tagMCZhanlingInfo)); |
| | | |
| | | |
| | | Register(typeof(HA311_tagMCSyncRealmInfo), typeof(DTCA311_tagMCSyncRealmInfo)); |
| | | Register(typeof(HB110_tagMCTaskInfo), typeof(DTCB110_tagMCTaskInfo)); |
| | | Register(typeof(HA921_tagUpdatePlayerNameResult), typeof(DTCA921_tagUpdatePlayerNameResult)); |
| | | Register(typeof(H3202_tagServerResponse), typeof(DTC3202_tagServerResponse)); |
| | | Register(typeof(HA130_tagMCViewBillboardRet), typeof(DTCA130_tagMCViewBillboardRet)); |
| | | Register(typeof(HB420_tagMCTurnFightState), typeof(DTCB420_tagMCTurnFightState)); |
| | | Register(typeof(HB421_tagMCTurnFightObjAction), typeof(DTCB421_tagMCTurnFightObjAction)); |
| | | Register(typeof(HB422_tagMCTurnFightObjDead), typeof(DTCB422_tagMCTurnFightObjDead)); |
| | | Register(typeof(HB423_tagMCTurnFightObjReborn), typeof(DTCB423_tagMCTurnFightObjReborn)); |
| | | Register(typeof(HB424_tagSCTurnFightInit), typeof(DTCB424_tagSCTurnFightInit)); |
| | | Register(typeof(HB425_tagSCTurnFightReportSign), typeof(DTCB425_tagSCTurnFightReportSign)); |
| | | Register(typeof(HB430_tagSCTurnFightReport), typeof(DTCB430_tagSCTurnFightReport)); |
| | | Register(typeof(H0407_tagNPCDisappear), typeof(DTC0407_tagNPCDisappear)); |
| | | Register(typeof(H0423_tagObjPropertyRefreshView), typeof(DTC0423_tagObjPropertyRefreshView)); |
| | | Register(typeof(H0604_tagUseSkillAttack), typeof(DTC0604_tagUseSkillAttack)); |
| | | Register(typeof(HB124_tagSCLineupInfo), typeof(DTCB124_tagSCLineupInfo)); |
| | | Register(typeof(HA207_tagSCPackBuyInfo), typeof(DTCA207_tagSCPackBuyInfo)); |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | //主工程注册封包 |
| | | public static void Register(Type _pack, Type _business) |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | public static bool Contain(ushort _cmd) |
| | | { |
| | | return packToBusinessTable.ContainsKey(_cmd); |
| | |
| | | try |
| | | { |
| | | //执行主工程的封包 |
| | | if (packToBusinessTable.ContainsKey(_package.cmd)) |
| | | if (packToBusinessTable.ContainsKey(_package.cmd) && BattleManager.Instance.IsCanDistributePackage(_package)) |
| | | packToBusinessTable[_package.cmd].Done(_package); |
| | | |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | |
| | | // 实例化并强转为协议包基类 |
| | | var packageInstance = packageType.Assembly.CreateInstance(packageType.Name) as GameNetPackBasic; |
| | | packageInstance.ReadFromBytes(vBytes);// 解析内容 |
| | | if (packageInstance.cmd == (ushort)0x03F0 || packageInstance.cmd == (ushort)0x1801) |
| | | { |
| | | byte[] vPyBody = new byte[vBytes.Length - 4]; |
| | | Array.Copy(vBytes, 4, vPyBody, 0, vPyBody.Length); |
| | | packageInstance = TransForPyPack(vPyBody); |
| | | } |
| | | |
| | | packageInstance.socketType = socketType; |
| | | #if UNITY_EDITOR |
| | |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 解析PY的模拟包 |
| | | /// </summary> |
| | | /// <param name="vBytes"></param> |
| | | /// <returns></returns> |
| | | private static GameNetPackBasic TransForPyPack(byte[] vBytes) |
| | | { |
| | | GameNetPackBasic vNetPackInst = null; |
| | | ushort vPackCmd = (ushort)((ushort)(vBytes[0] << 8) + vBytes[1]); |
| | | // 主工程封包 |
| | | if (packageTable.ContainsKey(vPackCmd)) |
| | | { |
| | | Type vNetPackType = packageTable[vPackCmd]; |
| | | vNetPackInst = vNetPackType.Assembly.CreateInstance(vNetPackType.Name) as GameNetPackBasic; |
| | | vNetPackInst.ReadFromBytes(vBytes);// 解析内容 |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("收到未定义的解包协议:" + vBytes[0].ToString("x2").ToUpper() + "," + vBytes[1].ToString("x2").ToUpper()); |
| | | } |
| | | return vNetPackInst; |
| | | } |
| | | |
| | | } |
| | | } |