yyl
2025-08-05 06da72770c641fabf980816ed466a2280dac2be7
Main/System/Team/TeamHero.cs
@@ -48,7 +48,9 @@
        Update();
    }
    private static int DecreasingObjID = 0;
    //  布阵时的构造
    public TeamHero(HeroInfo heroInfo, int posNum, TeamBase _teamBase)
    {
@@ -59,7 +61,7 @@
        teamBase = _teamBase;
        ObjID = 0;
        ObjID = --DecreasingObjID;
        NPCID = 0;
        curHp = heroInfo.hp;