Main/System/Team/TeamHero.cs
@@ -37,8 +37,8 @@ // HPEx * 1亿 + HP curHp = (long)fightObj.HPEx * GeneralDefine.HundredMillion + (long)fightObj.HP; maxHp = (long)fightObj.MaxHPEx * GeneralDefine.HundredMillion + (long)fightObj.MaxHP; curHp = (long)fightObj.HPEx * (long)Constants.ExpPointValue + (long)fightObj.HP; maxHp = (long)fightObj.MaxHPEx * (long)Constants.ExpPointValue + (long)fightObj.MaxHP; rage = (int)fightObj.AngreXP; positionNum = fightObj.PosNum - 1;