hch
2025-09-15 0792ab377b82eed196ecdfd34dab84311bddf7a1
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,10 +52,16 @@
    public override void End()
    {
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
        AssetBundleUtility.Instance.InitBuiltInAsset();
        LaunchInHot.Instance.InitSystemMgr();
        //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
        PriorLanguageConfig.LazyInit();
        InitialFunctionConfig.LazyInit();
        UIManager.Instance.OpenWindow<LaunchWin>();
        // ConfigInitiator.SyncInit();
        UIManager.Instance.CloseWindow<DownLoadWin>();
        UIManager.Instance.CloseWindow<VersionUpdateWin>();