hch
2025-09-15 0792ab377b82eed196ecdfd34dab84311bddf7a1
Main/ResModule/ResManager.cs
@@ -1,13 +1,11 @@
using UnityEngine;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using System;
using UnityEngine.U2D;
using LitJson;
using System.IO;
using UnityEngine.Networking;
using UnityEngine.Video;
using Spine.Unity;
#if UNITY_EDITOR
@@ -67,14 +65,16 @@
    {
        {typeof(GameObject), "prefab"},
        {typeof(Sprite), "png"},
        {typeof(Texture2D), "png"},
        {typeof(Shader), "shader"},
        {typeof(Texture2D), "jpg"},
        {typeof(Texture), "jpg"},
        { typeof(Shader), "shader"},
        {typeof(TextAsset), "txt"},
        {typeof(AudioClip), "wav"},
        {typeof(Font), "ttf"},
        {typeof(Material), "mat"},
        {typeof(VideoClip), "mp4"},
        {typeof(SpriteAtlas), "spriteatlasv2"},
        {typeof(SkeletonDataAsset), "asset"},
    };
@@ -139,9 +139,8 @@
    {
        T asset = null;
        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
        if (AssetSource.uiFromEditor)
        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -149,6 +148,10 @@
        }
        else
        {
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
            {
                directory = "UI/" + directory;
            }
            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
            asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
        }
@@ -161,14 +164,31 @@
        return asset;
    }
    public string[] LoadConfig(string name)
    {
        string path = string.Empty;
#if UNITY_EDITOR
        if (!AssetSource.isUseAssetBundle)
        {
            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
        }
        else
#endif
        {
            path = AssetVersionUtility.GetAssetFilePath($"config/{name}.txt");
        }
        return File.ReadAllLines(path);
    }
    private Sprite LoadSprite(string atlasName, string spriteName)
    {
// #if !UNITY_EDITOR
#if !UNITY_EDITOR
        SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
        return atlas.GetSprite(spriteName);
// #else
        // return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
// #endif
#else
        return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
#endif
    }
    public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
@@ -189,7 +209,8 @@
        LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => {
            if (isLoaded)
            {
                callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName));
                SpriteAtlas _atlas = atlas as SpriteAtlas;
                callBack?.Invoke(isLoaded, _atlas.GetSprite(spriteName));
            }
            else
            {
@@ -206,7 +227,7 @@
    {
        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -222,7 +243,7 @@
    public void UnloadAsset(string assetBundleName, string assetName)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -230,7 +251,7 @@
    public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
    }