Main/System/Battle/Skill/SkillFactory.cs
@@ -53,9 +53,6 @@ return null; } Debug.LogError("skill type is " + skillConfig.SkillType + " skill id is " + vNetData.SkillID); SkillBase skill = null; switch (skillConfig.SkillType) { @@ -63,9 +60,9 @@ // 先实现一个攻击的 后续有再慢慢增加 skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField); break; // case 2: // // skill = new DirectlyHealSkill(_skillConfig); // break; case 2: skill = new DirectlyHealSkill(_caster, skillConfig, vNetData, packList, battleField); break; // case 3: // case 4: // case 5: