| | |
| | | { |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | int indexA = Array.IndexOf(teamSortByJob, heroA.heroConfig.Class); |
| | | int indexB = Array.IndexOf(teamSortByJob, heroB.heroConfig.Class); |
| | | |
| | |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | //上阵中的武将找出等级最低的 |
| | | public int GetHeroIDAtLowLV() |
| | | { |
| | | int minLV = int.MaxValue; |
| | | int minID = -1; |
| | | var team = TeamManager.Instance.GetTeam(TeamType.Story); |
| | | for (int i = 0; i < team.serverHeroes.Length; i++) |
| | | { |
| | | if (team.serverHeroes[i] != null) |
| | | { |
| | | if (team.serverHeroes[i].level < minLV) |
| | | { |
| | | minLV = team.serverHeroes[i].level; |
| | | minID = team.serverHeroes[i].heroId; |
| | | } |
| | | } |
| | | } |
| | | return minID; |
| | | } |
| | | |
| | | } |
| | | |