lcy
6 天以前 08d180d4dee2015a09e1be660cbbf35720fd78bc
Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,8 +4,9 @@
public static class SkillEffectFactory
{
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
    {
        switch (skillConfig.effectType)
        {
            case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
            //     return new BuffSkillEffect(skillConfig, caster, targets);
            // case SkillEffectType.StageEffect:
            //     return new StageSkillEffect(skillConfig, caster, targets);
            case SkillEffectType.NoEffect:
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
            default:
                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
                break;
        }
        return null;