| | |
| | | using System.IO; |
| | | using UnityEngine.Video; |
| | | using Spine.Unity; |
| | | using UnityEngine.UI; |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |
| | | } |
| | | #endif |
| | | |
| | | public T LoadAsset<T> (string directory, string name) where T : UnityEngine.Object |
| | | public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object |
| | | { |
| | | T asset = null; |
| | | // 特殊处理 因为有一层图集的关系 directory要传入的应该是atlas的名字 |
| | |
| | | directory = directory.Replace("\\", "/"); |
| | | } |
| | | |
| | | return LoadAssetInternal<T>(directory, name); |
| | | return LoadAssetInternal<T>(directory, name, needExt); |
| | | } |
| | | |
| | | private T LoadAssetInternal<T>(string directory, string name) where T : UnityEngine.Object |
| | | private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object |
| | | { |
| | | T asset = null; |
| | | var path = ($"Assets/ResourcesOut/{directory}/{name}" + (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/").Trim().Replace("\\", "/"); |
| | | |
| | | var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/"); |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |
| | | #if UNITY_EDITOR |
| | |
| | | return LoadAssetInternal<Sprite>(atlasName, spriteName); |
| | | } |
| | | |
| | | public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object |
| | | public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object |
| | | { |
| | | // 特殊处理 因为有一层图集的关系 directory要传入的应该是atlas的名字 |
| | | if (typeof(T) == typeof(Sprite)) |
| | |
| | | return; |
| | | } |
| | | |
| | | LoadAssetAsyncInternal<T>(directory, name, callBack); |
| | | LoadAssetAsyncInternal<T>(directory, name, callBack, needExt); |
| | | } |
| | | |
| | | private void LoadSpriteAsync<T>(string atlasName, string spriteName, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object |
| | |
| | | #endif |
| | | } |
| | | |
| | | private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object |
| | | private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object |
| | | { |
| | | var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/"); |
| | | var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/"); |
| | | |
| | | if (!AssetSource.isUseAssetBundle) |
| | | { |