lcy
2025-11-06 09bc892c7283df8757a07b646d5af21ddaa263d1
Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -9,13 +9,13 @@
    private Vector2 control;
    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, onHit) { }
        RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
    public override void Reset()
    {
        base.Reset();
        start = WorldToLocalAnchoredPosition(bulletTrans.position);
        start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
        end = WorldToLocalAnchoredPosition(target.position);
        duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
        control = (start + end) / 2 + Vector2.up * 100f;
@@ -36,7 +36,7 @@
        if (t >= 1f)
        {
            finished = true;
            onHit?.Invoke(0, hurts);
            onHit?.Invoke(mBulletIndex, hurts);
        }
    }
}