| | |
| | | |
| | | using System.Collections.Generic; |
| | | using System.IO; |
| | | using System.Threading; |
| | | using System; |
| | | using UnityEngine; |
| | | using LitJson; |
| | | using System.Linq; |
| | | |
| | | //羁绊:武将 |
| | | public partial class HeroFetterConfig : ConfigBase<int, HeroFetterConfig> |
| | | { |
| | | private Dictionary<HeroAttrType, int> attrValues = new Dictionary<HeroAttrType, int>(); |
| | | |
| | | protected override void OnConfigParseCompleted() |
| | | { |
| | | base.OnConfigParseCompleted(); |
| | | { |
| | | base.OnConfigParseCompleted(); |
| | | |
| | | // public int[] AttrIDList; |
| | | // public int[] AttrValueList; |
| | |
| | | |
| | | attrValues.Add((HeroAttrType)AttrIDList[i], AttrValueList[i]); |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | public int GetFetterAttr(HeroAttrType attrType) |
| | | { |
| | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | } |