hch
2025-08-02 0b72d489d989007a827c1f8ca33248441a6e85f9
Main/System/Hero/HeroInfo.Properties.cs
@@ -115,7 +115,7 @@
        return GetStableProperties(attrType)
                    * GetCultivationPercent(attrType)
                    * GetInheritRate(attrType)
                    * GetInfluenceByInheritPercent(attrType);
                    * GetTotalPercent(attrType);
    }
@@ -139,15 +139,15 @@
    }
    //  被继承比例影响的百分比属性
    public int GetInfluenceByInheritPercent(HeroAttrType attrType)
    public int GetTotalPercent(HeroAttrType attrType)
    {
        // (1+羁绊加成%+潜能加成%+天赋加成%+觉醒效果加成%)
        int IFByInheritPercent = 100;
        IFByInheritPercent += GetIFByInheritFetterPercent(attrType); //羁绊加成 HeroInfo.Fetter
        IFByInheritPercent += GetIFByInheritBreakPercent(attrType);  //潜能加成 HeroInfo.Break
        IFByInheritPercent += GetIFByInheritTalentPercent(attrType); //天赋加成 HeroInfo.Talent
        IFByInheritPercent += GetIFByInheritAwakePercent(attrType); //觉醒加成 HeroInfo.Awake
        // IFByInheritPercent += GetIFByInheritFetterPercent(attrType); //羁绊加成 HeroInfo.Fetter
        // IFByInheritPercent += GetIFByInheritBreakPercent(attrType);  //潜能加成 HeroInfo.Break
        // IFByInheritPercent += GetIFByInheritTalentPercent(attrType); //天赋加成 HeroInfo.Talent
        // IFByInheritPercent += GetIFByInheritAwakePercent(attrType); //觉醒加成 HeroInfo.Awake
        return IFByInheritPercent;
    }