lcy
2026-01-13 0b9ba3dd30791c098ee929bc54dba6a56072294b
Main/System/Battle/BattleConst.cs
@@ -12,6 +12,7 @@
        typeof(ArenaBattleWin),
        typeof(BoneFieldBattleWin),
        typeof(TianziBillboradBattleWin),
        typeof(WarlordPavilionBattleWin),
    };
    // 战场名称
@@ -20,6 +21,7 @@
    public const string ArenaBattleField = "ArenaBattleField";
    public const string BoneBattleField = "BoneBattleField";
    public const string TianziBillboradBattleField = "TianziBillboradBattleField";
    public const string WarlordPavilionBattleField = "WarlordPavilionBattleField";
    public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
    {
@@ -28,6 +30,7 @@
        { ArenaBattleField, "ArenaBattleWin" },
        { BoneBattleField, "BoneFieldBattleWin" },
        { TianziBillboradBattleField, "TianziBillboradBattleWin" },
        { WarlordPavilionBattleField, "WarlordPavilionBattleField" },
    };
    public static Dictionary<string, int> FieldNameToIndex = new Dictionary<string, int>()
@@ -36,6 +39,7 @@
        { ArenaBattleField, 2 },
        { BoneBattleField, 3},
        { TianziBillboradBattleField, 4 },
        { WarlordPavilionBattleField, 5 },
    };
    //和 CreateBattleField 里的对应
@@ -46,6 +50,7 @@
        {3, ArenaBattleField},
        {30010, BoneBattleField},
        {30020, TianziBillboradBattleField},
        {30030, WarlordPavilionBattleField},
    };