lcy
3 天以前 0bafb22817eadd51d0cf54d34e320e833a0fcd97
Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,20 +6,24 @@
{
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
    {
        // switch (skillConfig.effectType)
        // {
        //     case SkillEffectType.Bullet:
        //         return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
        //     case SkillEffectType.Direct:
        //         return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
        //     // case SkillEffectType.BuffEffect:
        //     //     return new BuffSkillEffect(skillConfig, caster, targets);
        //     // case SkillEffectType.StageEffect:
        //     //     return new StageSkillEffect(skillConfig, caster, targets);
        //     default:
        //         UnityEngine.Debug.LogError("Unknown Skill Effect Type");
        //         break;
        // }
        switch (skillConfig.effectType)
        {
            case SkillEffectType.Bullet:
                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
            case SkillEffectType.Direct:
                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
            // case SkillEffectType.BuffEffect:
            //     return new BuffSkillEffect(skillConfig, caster, targets);
            // case SkillEffectType.StageEffect:
            //     return new StageSkillEffect(skillConfig, caster, targets);
            case SkillEffectType.NoEffect:
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
            default:
                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
                break;
        }
        return null;
    }
}