Main/Core/NetworkPackage/GameNetSystem.cs
@@ -85,8 +85,8 @@ public GameNetSystem() { var gameObject = new GameObject("NetUpdateBehaviour"); GameObject.DontDestroyOnLoad(gameObject); m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>(); GameObject.DontDestroyOnLoad(gameObject); m_NetUpdateBehaviour = gameObject.AddComponent<NetUpdateBehaviour>(); m_NetUpdateBehaviour.RegisterUpdateCallBack(OnUpdate); neverConnectState = gameObject.AddComponent<NeverConnectState>(); @@ -308,4 +308,5 @@ public enum ServerType { Main = 1, B430 = 2, }