|  |  | 
 |  |  |  | 
 |  |  |     public async UniTask Initialize() | 
 |  |  |     { | 
 |  |  |         await UniTask.Delay(200); | 
 |  |  |         await Co_LoadMainfestFile("audio"); | 
 |  |  |         // await Co_LoadMainfestFile("video"); | 
 |  |  |         await Co_LoadMainfestFile("mobeffectshader"); | 
 |  |  | 
 |  |  |  | 
 |  |  |     public UnityEngine.Object Sync_LoadAsset(string assetBundleName, string assetName, Type _type = null) | 
 |  |  |     { | 
 |  |  |  | 
 |  |  |         if (string.IsNullOrEmpty(assetName)) | 
 |  |  |         { | 
 |  |  |             Debug.LogErrorFormat("Sync_LoadAsset(): {0}, 出现错误 => 存入的AssetName为null. ", assetName); | 
 |  |  |             return null; | 
 |  |  |         } | 
 |  |  | #if UNITY_5||UNITY_5_3_OR_NEWER | 
 |  |  |         assetBundleName = assetBundleName.ToLower(); | 
 |  |  | #endif |