Main/Core/Platform/DeviceProfile.cs
@@ -59,12 +59,17 @@ }; // 根据内存判定性能档次 #if UNITY_WEBGL // WebGL下systemMemorySize不准确,默认中端 profile.PerformanceLevel = PerformanceLevel.Medium; #else if (profile.TotalMemory < 2048) profile.PerformanceLevel = PerformanceLevel.Low; else if (profile.TotalMemory < 4096) profile.PerformanceLevel = PerformanceLevel.Medium; else profile.PerformanceLevel = PerformanceLevel.High; #endif return profile; }