Main/SDK/SDKUtils.cs
@@ -426,7 +426,7 @@ } #elif UNITY_IOS AotSdkUtility.IOSUniyMessageHandle(json.ToJson()); #elif UNITY_STANDALONE #elif UNITY_STANDALONE || UNITY_WEBGL InitFinished=true; #endif @@ -640,7 +640,11 @@ // else { //默认都是退出游戏 #if UNITY_WEBGL Application.OpenURL("about:blank"); #else Application.Quit(); #endif } break; case CodeA2U.GetAdAward: