Main/System/AssetVersion/InGameDownLoad.cs
@@ -136,6 +136,15 @@ //开始分配任务 public void AssignTasks(List<AssetVersion> assets, Action _onDownLoadOk) { #if UNITY_WEBGL // WebGL 下文件下载由 YooAsset WebPlayMode 处理,跳过旧的文件下载流程 Debug.Log("[InGameDownLoad] WebGL 平台跳过文件下载,YooAsset 负责资源加载"); foreach (var asset in assets) asset.localValid = true; state = State.Completed; _onDownLoadOk?.Invoke(); return; #endif this.inGameDownLoadAllow = false; this.assets = assets;