yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/HappyXB/HappyXBModel.cs
@@ -4,7 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks;
public partial class HappyXBModel : GameSystemManager<HappyXBModel>
@@ -189,7 +189,7 @@
        {
            if (!UIManager.Instance.IsOpened<HeroDebutCallResultWin>())
            {
                UIManager.Instance.OpenWindow<HeroDebutCallResultWin>();
                UIManager.Instance.OpenWindowAsync<HeroDebutCallResultWin>().Forget();
            }
        }
    }