Main/System/HappyXB/HappyXBModel.cs
@@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks; public partial class HappyXBModel : GameSystemManager<HappyXBModel> @@ -189,7 +189,7 @@ { if (!UIManager.Instance.IsOpened<HeroDebutCallResultWin>()) { UIManager.Instance.OpenWindow<HeroDebutCallResultWin>(); UIManager.Instance.OpenWindowAsync<HeroDebutCallResultWin>().Forget(); } } }