| | |
| | | return; |
| | | } |
| | | var hero = HeroConfig.Get(heroID); |
| | | roleLHModel.Create(hero.SkinIDList[0], 1, motionName: "", isLh: true); |
| | | roleLHModel.Create(hero.SkinIDList[0], 1, motionName: "", isLh: true).Forget(); |
| | | qualityImg.SetSprite("HeroCallQuality" + hero.Quality); |
| | | newMarkLHImg.SetActive(HeroUIManager.Instance.IsNewHero(heroID)); |
| | | showLHResultCell.Display(heroID, 0, true); |
| | |
| | | bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(hero.SkinIDList[0], hero.Country)); |
| | | if (IsWishHero(heroID)) |
| | | { |
| | | UIManager.Instance.OpenWindow<HeroCallXYFinishWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroCallXYFinishWin>().Forget(); |
| | | } |
| | | } |
| | | |
| | |
| | | if (IsWishHero(heroID)) |
| | | { |
| | | // 抽到了心愿武将,打开完成特效界面 |
| | | UIManager.Instance.OpenWindow<HeroCallXYFinishWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroCallXYFinishWin>().Forget(); |
| | | break; |
| | | } |
| | | } |