yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/HappyXB/HeroCallResultWin.cs
@@ -329,7 +329,7 @@
            return;
        }
        var hero = HeroConfig.Get(heroID);
        roleLHModel.Create(hero.SkinIDList[0], 1, motionName: "", isLh: true);
        roleLHModel.Create(hero.SkinIDList[0], 1, motionName: "", isLh: true).Forget();
        qualityImg.SetSprite("HeroCallQuality" + hero.Quality);
        newMarkLHImg.SetActive(HeroUIManager.Instance.IsNewHero(heroID));
        showLHResultCell.Display(heroID, 0, true);
@@ -342,7 +342,7 @@
        bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(hero.SkinIDList[0], hero.Country));
        if (IsWishHero(heroID))
        {
            UIManager.Instance.OpenWindow<HeroCallXYFinishWin>();
            UIManager.Instance.OpenWindowAsync<HeroCallXYFinishWin>().Forget();
        }
    }
@@ -385,7 +385,7 @@
            if (IsWishHero(heroID))
            {
                // 抽到了心愿武将,打开完成特效界面
                UIManager.Instance.OpenWindow<HeroCallXYFinishWin>();
                UIManager.Instance.OpenWindowAsync<HeroCallXYFinishWin>().Forget();
                break;
            }
        }