yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/HeroDebut/HeroDebutCallResultWin.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using DG.Tweening;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
public class HeroDebutCallResultWin : UIBase
{
@@ -335,7 +336,7 @@
            if (!UIManager.Instance.IsOpenedInList<HeroShowLHWin>())
            {
                UIManager.Instance.OpenWindow<HeroShowLHWin>();
                UIManager.Instance.OpenWindowAsync<HeroShowLHWin>().Forget();
            }
        }
    }