| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class HeroBestBaseWin : OneLevelWin |
| | | { |
| | | |
| | | |
| | | protected override void OpenSubUIByTabIndex() |
| | | protected override async void OpenSubUIByTabIndex() |
| | | { |
| | | ShowSkinBtn(); |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroBestWin>(); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroBestWin>(); |
| | | |
| | | if (GetSortingOrder() < currentSubUI.GetSortingOrder()) |
| | | { |
| | |
| | | |
| | | case 1: |
| | | //皮肤 图鉴界面打开的传1 |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroSkinWin>(1); |
| | | currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroSkinWin>(1); |
| | | |
| | | if (GetSortingOrder() < currentSubUI.GetSortingOrder()) |
| | | { |