yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/HeroUI/HeroBestBaseWin.cs
@@ -1,19 +1,20 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class HeroBestBaseWin : OneLevelWin
{
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        ShowSkinBtn();
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<HeroBestWin>();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroBestWin>();
                if (GetSortingOrder() < currentSubUI.GetSortingOrder())
                {
@@ -23,7 +24,7 @@
            case 1:
                //皮肤 图鉴界面打开的传1
                currentSubUI = UIManager.Instance.OpenWindow<HeroSkinWin>(1);
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroSkinWin>(1);
                if (GetSortingOrder() < currentSubUI.GetSortingOrder())
                {