| | |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using Cysharp.Threading.Tasks; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | var heroConfig = hero.heroConfig; |
| | | |
| | | taiziBG.SetSprite("herodz" + heroConfig.Quality); |
| | | heroModel.Create(hero.SkinID, heroConfig.UIScale); |
| | | heroModel.Create(hero.SkinID, heroConfig.UIScale).Forget(); |
| | | nameText.text = hero.breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv", heroConfig.Name, hero.breakLevel); |
| | | nameText.color = UIHelper.GetUIColorByFunc(heroConfig.Quality); |
| | | } |