| | |
| | | using System; |
| | | using Cysharp.Threading.Tasks; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | }); |
| | | shopBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<StoreBaseWin>(1); |
| | | UIManager.Instance.OpenWindowAsync<StoreBaseWin>(1).Forget(); |
| | | }); |
| | | unlockBtn.AddListener(() => |
| | | { |
| | |
| | | |
| | | changeClothBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<HeroSkinChooseWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroSkinChooseWin>().Forget(); |
| | | }); |
| | | } |
| | | |
| | |
| | | |
| | | skinID = heroConfig.SkinIDList[tmpIndex]; |
| | | bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(skinID, heroConfig.Country)); |
| | | roleLhModel.Create(skinID, 1, motionName: "", isLh: true); |
| | | roleXsModel.Create(skinID, 1); |
| | | roleLhModel.Create(skinID, 1, motionName: "", isLh: true).Forget(); |
| | | roleXsModel.Create(skinID, 1).Forget(); |
| | | HeroUIManager.Instance.PlayerLHSound(skinID); |
| | | nameText.text = heroConfig.Name; |
| | | |