yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/HeroUI/HeroTrainBaseWin.cs
@@ -1,13 +1,14 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
// 武将功能界面
public class HeroTrainBaseWin : OneLevelWin
{
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        ShowSkinBtn();
        switch (functionOrder)
@@ -19,7 +20,7 @@
                {
                    UIManager.Instance.CloseWindow<HeroTrainWin>();
                }
                currentSubUI = UIManager.Instance.OpenWindow<HeroTrainWin>();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroTrainWin>();
                if (GetSortingOrder() < currentSubUI.GetSortingOrder())
                {
@@ -32,7 +33,7 @@
                {
                    UIManager.Instance.CloseWindow<HeroTrainWin>();
                }
                currentSubUI = UIManager.Instance.OpenWindow<HeroTrainWin>(1);
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroTrainWin>(1);
                if (GetSortingOrder() < currentSubUI.GetSortingOrder())
                {
@@ -41,7 +42,7 @@
                break;
            case 2:
                //皮肤
                currentSubUI = UIManager.Instance.OpenWindow<HeroSkinWin>();
                currentSubUI = await UIManager.Instance.OpenWindowAsync<HeroSkinWin>();
                if (GetSortingOrder() < currentSubUI.GetSortingOrder())
                {