yyl
2026-03-31 0fa617a09eedf6bdb25eda55fac1d3344859fd93
Main/System/OSActivity/OSActivityBaseWin.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public abstract class OSActivityBaseWin : FunctionsBaseWin
{
@@ -18,23 +19,23 @@
    protected abstract int GetRankType();
    
    // 由子类实现:实例化对应的三个子窗口
    protected abstract UIBase GetRankWin();
    protected abstract UIBase GetAwardWin();
    protected abstract UIBase GetGiftWin();
    protected abstract UniTask<UIBase> GetRankWin();
    protected abstract UniTask<UIBase> GetAwardWin();
    protected abstract UniTask<UIBase> GetGiftWin();
    protected override void OpenSubUIByTabIndex()
    protected override async void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                currentSubUI = GetRankWin();
                currentSubUI = await GetRankWin();
                break;
            case 1:
                currentSubUI = GetAwardWin();
                currentSubUI = await GetAwardWin();
                break;
            case 2:
                // 如果后续有活动没有礼包页签,只需在子类里返回 null 或不调用即可
                currentSubUI = GetGiftWin();
                currentSubUI = await GetGiftWin();
                break;
        }
    }