| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using UnityEngine; |
| | | |
| | | public class PhantasmPavilionModelWin : UIBase |
| | |
| | | ModelConfig model = ModelConfig.Get(id); |
| | | int skinID = model.SkinID; |
| | | lhframe.transform.localScale = new Vector3(lhSize, lhSize, lhSize); |
| | | heroIh.Create(skinID, motionName: "", isLh: true); |
| | | heroModel.Create(skinID, modelSize); |
| | | heroIh.Create(skinID, motionName: "", isLh: true).Forget(); |
| | | heroModel.Create(skinID, modelSize).Forget(); |
| | | |
| | | PhantasmPavilionState state = manager.GetUnLockState(type, id); |
| | | |