Main/System/Store/StoreModel.cs
@@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using UnityEngine; using LitJson; using System.Collections; @@ -591,7 +591,7 @@ if (!TryGetIsSellOut(cfg, out var cnt)) { buyShopID = shopID; UIManager.Instance.OpenWindow<BuyItemWin>(); UIManager.Instance.OpenWindowAsync<BuyItemWin>().Forget(); } else {