Main/System/ViewNPC/ViewBuffManager.cs
@@ -1,5 +1,6 @@ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using LitJson; @@ -21,7 +22,7 @@ currentBuffData = data; if (!UIManager.Instance.IsOpened<BuffInfoWin>()) { UIManager.Instance.OpenWindow<BuffInfoWin>(); UIManager.Instance.OpenWindowAsync<BuffInfoWin>().Forget(); } } }