| | |
| | | } |
| | | |
| | | // 武将小头像,(职业和名称不再此管理,各个界面排版不同) |
| | | public void Init(int heroID, int skinID = 0, int star = 0, int awakelv = 0, int lv = 0, UnityAction onclick = null) |
| | | public void Init(int heroID, int skinID, int star = 0, int awakelv = 0, int lv = 0, UnityAction onclick = null) |
| | | { |
| | | clickBtn.AddListener(onclick); |
| | | var heroConfig = HeroConfig.Get(heroID); |
| | |
| | | { |
| | | heroIcon.overrideSprite = sprite; |
| | | } |
| | | for (int i = 0; i < 5; i++) |
| | | { |
| | | if (i < star) |
| | | { |
| | | starsImg[i].SetSprite("star"); |
| | | } |
| | | else |
| | | { |
| | | starsImg[i].SetSprite("star0"); |
| | | } |
| | | } |
| | | |
| | | |
| | | if (star == 0) |
| | | { |