Main/System/Battle/BattleField/BattleField.cs
@@ -35,6 +35,8 @@ protected set; } public bool rejectNewPackage = false; private bool m_IsPause = false; public bool IsPause @@ -134,6 +136,7 @@ SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]); } SetRootNodePosition(); rejectNewPackage = false; } public void SetSpeedRatio(float ratio) @@ -291,6 +294,7 @@ { //已经结束并结算 Debug.Log("战斗结束"); rejectNewPackage = true; OnBattleEnd(turnFightStateData); return; }